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Monday, August 8, 2011

Ninja cheat-sheet: Damage Types

I confess, I'm mostly playing League of Legends these days. The ability to jump into a quick match is a nice change from the occasional monotony of high sec ninjaery. But for those just starting their life of high sec not-strictly-crime-but-well-kinda-crime-a-little-I-guess, I'm proud to present: Guyde's ninja cheat-sheet.

Do you really need crib notes to be a ninja? In two cases, no: 1) you know by heart all NPC damage types and resistances, as well as the natural resistances of all missioning player ships, including Tech 2 and Tech 3 ships; or 2) you fly a Harbinger and you can't change your damage types anyway. In all other cases, it's helpful to have some quick reference notes by your side. Hunting someone in Angel Extravaganza? About to engage a Vargur in a Blood Raiders deadspace? What ammo should you use in your Hurricane or Sacrilege?

When I was starting down the ninja path, I knew I would need quick answers to those questions, so I cobbled together a list of the tanks I would be facing in Lonetrek...

Marauders       Tank Type      Weakness
Golem           shield         EM
Kronos          armor          Exp
Paladin         armor          Therm (or Kin)
Vargur          shield         Therm (or Kin)


T3 Cruisers     Tank Type      Weakness
Legion          armor          Therm (or EM)
Loki            either         Kin (or Exp)
Proteus         armor          Exp
Tengu           shield         EM


Mission      Name    Player Tank*   Player Ammo*
Angel        Gist    Kin/Exp        Exp
Blood        Corp    EM/Therm       Therm
Drone                omni           EM
EoM                  Kin/Therm      Kin
Gallente             Kin/Therm      Kin
Guristas     Pith    Kin/Therm      Kin
Mercenaries          omni (K/T)     Therm
Sansha       Cent    EM/Therm       EM
Serpentis    Core    Kin/Therm      Kin
*refers to the player running the mission (my target), not the NPCs

In general, someone in Angel Extravaganza will be tanked against Kinetic and Explosive damage, and they will probably be dealing Explosive damage. A Vargur has a natural Thermal weakness, but a Vargur in a Blood Raiders mission will probably have plugged that hole, so shoot Kinetic at him instead.

Choosing damage types is an essential part of PVP in EVE, right up there with aggression timers and transversal velocity. It becomes even more important for solo PVP, since you usually become the main source of damage. Want to double or triple your effective DPS? Choose the right damage type! I've discussed it in previous posts if you want real examples.

It's also worth pointing out that these lists can only help you guess what you'll be facing. Fit a Ship Scanner if you want to be sure. It's always possible you'll run across an omni-tanked missioner.